A downloadable Blender Project for Windows, macOS, and Linux

Swift Studios proudly presents a new foundation for Gacha Animators who would like to move from "StopMotion" animations to "Smooth Tweened" animations. This is not a complete rig yet, or I'd rather say that this rig isn't fully set for how I intended it to be. However, it is good enough for you guys to test out and show some love to Gacha.


The Rig is finally comlete. The only thing missing are the mouth parts. I'll continue to develop the rig and add more mouth parts and if possible, a full tutorial on how to add make your own character with the rig. Thank you!


The features of the rig are as follows: (This doesn't apply for the demo)

    1. A fully set rig (even though a poor one), that will help you animate your Gacha Character.

    2. Set up properties to help control your character's eye types and mouths. (There are currently only 20 mouths and all 37 eye types from Gacha Club)

     3. In this version, I finished up the hands (that is today on 24th May, 2024). I am considering of adding hand gestures from the newly released Gacha Life 2, but that will be later.

4. The character comes with an awesome Anime Shader to help improve visuals in animations. You can always disable this by changing your world's background to white and keeping the saturation to 0.60.

How To Use

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1. If you want to consider using lighting in your scenery then I suggest you follow the lighting guides below;

    a. When using the Sun Light, make sure it is at a strength of 3.

    b. When using the Point/Area Light, make sure it has its power set to 10W and this saturation of the color is 0.30.

    c. I suggest using the Sun Light to setup a little light in your scene and then use the point light to improve the lights in your scene, as I have done.

     d. The position of any Point/Area Lights you decide to use should be at least -0.45 away from the character on the Y-Axis. The position of the Sun Light doesn't matter as long as the strength isn't stronger than the shader's max light count. (Which is strength of 3 and color saturation of 0.6 for point lights and any material using the anime shader)

    e. I haven't tested with the other types of light types blender has to offer, so with what I've listed above try to experiment and find out the values.

 Note: Most preferred Light Type is the Area Type Light.

        

2. Each body part is scaled up to 3.5 on all axis.

    But if you're going to use images straight up from the game, do not scale them as the body parts were scaled to meet the the same size as the exported images from the game.

3. Do not use this product in any complete naughty scenery.

Note: I will provide some tutorials on how to setup your Gacha OC with this rig.

    I cannot do this now due to the inefficiency of my PC, due to its processor, I cannot do video recordings nor do anything that demands more output.

Updated 3 days ago
Published 22 days ago
StatusPrototype
CategoryOther
PlatformsWindows, macOS, Linux
Release date 22 days ago
AuthorSwift💫
Made withBlender
TagsAnimation, Anime, Blender, Characters, Gacha Club

Download

Download
Gacha Rig Character v2.0 12 MB
Download
Demo Project 5.9 MB

Install instructions

Double click to open up in blender.

Development log

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