Gachanoid 4.2


Gachanoid 4.2

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This rig was made possible thanks to the creator of the Gacha Game (Luni) and the mod creators

of Gacha Nebula, for the texture assets.

Getting Started

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1. All skin colors and eye/pupil colors can be changed using the Texture Properties tab. Clicking

    on the checkered icon with the down arrow, a list of textures in respect to each attribute is

    available for recoloring.

2. The main eyes however will have to imported, so I bet you either get Gacha Nebula alone, or use

    Gacha Club with a photo editing software to remove unneccessary parts from the eyes.

3. The next will be your clothings. Lets be honest, you'll need something like photoshop or

    paint.net to get your clothing out and into the rig. I'll provide a sample character so you

    can learn how to name and save your OCs body parts.

4. I suggest you do all your adjustments inside the Gacha game of your choice before importing

    into this rig. 'Cuz I didn't design the rig to be, well you know, that adaptive. XD

    However, I will be making a tutorial soon on how to import your OC into rig and the basics

    on how to animate with it.

Features

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1. Hank IK/FK

2. No Leg FK (Will never be implemented)

3. Shadow Auto-Resize (Resize happens as a result from distance from pelvis and not the root bone)

4. Few Selected Facial and Accessories with Customizable Colors.

5. A total of 5 Body Types and 28 Head Types.

6. Hand Poses (All of them in exception to Gacha Life 2, but with extras)

7. Leg Flips with IK

8. Pupil Control with Different Types (14 variants)

9. Added Face Shadow, Nose (5 variants), Blushes (All), and Ears (Available ones)

10. Implemented a body layer system, to easily move body parts on top or behind body parts.

    (It is scattered across the rig. Locations: Hands, Leg IK Controls)

11. Hand Gloves with all Hand Poses (8 variants)

12. Preview Mode: Animating while in viewport mode to see all property changes than having to be

    in material or rendered mode all the time. (Since the rig is mostly shader oriented)

13. Body and Head Flipping/Turning

14. Prop Holding (Configured): Import any prop and using the Object Contraint, "Child Of", search

    for PropHold.(L/R), L/R for where you want your OC to hold the item and then click on "Set
    Inverse". You can now set the location manually to make it accurate.

    Now during your animating process, on any of the hand bones under the property tab, there are

    two essential properties. That is the "Use Prop" boolean, which will help you rotate the prop

    from inside pose mode, and "Prop Layer" slider, which sets the layer of the prop via the Y-Axis.

14. Coming Soon...

Naming of Body Parts

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The order of the naming is supposed to help easily import your OC body parts into the rig.

1. Hair: Back Hair (01B.png), Middle Hair (01C.png) and Front Hair (01F.png)

2. Torso: Belt (02B.png) and Torso (02T.png)

3. Right Arm: Shoulder (03.png) and Hand (04.png)

4. Left Arm: Shoulder (05.png) and (06.png)

5. Right Leg: Thigh (07.png) and (08.png)

6. Left Leg: Thigh (09.png) and (10.png)

7. Any other thing can be named as you please.

Note: If you have accessories on your characters head, like the earrings, percings and the like

        make sure they are visible on the Back Hair, Middle Hair or Front Hair images. Ahoges

        should be place on the Middle Hair and Ponytails should be attached to the Back Hair.

PS: Some funcitons only work in Preview Mode. Meaning, they won't take effect in the final render.

    I will be removing them in future updates.

'

Please support me by Subcribing to my YouTube Channel!

Thank you for using the Gachanoid Rig!

    -Aris Swift (@Swifty-i4n)

Files

Gachanoid 4.2 (Blender 4.0+) 4.9 MB
23 days ago

Get Gachanoid

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