🚀 Gachanoid 2 - Update v2.5.0 Patch Notes


🔧 System Updates

  • Animation Transfer Removed: The "Transfer Data" feature has been removed due to bugs and instability
  • Physics System Overhaul: Removed the old Wiggle System; now using native Blender Damped Track constraints for improved physics simulation
  • Blender 5.0+ Compatibility: Updated "Prep Project" operator to work correctly with Blender version 5.0 and above

🦴 Rigging Improvements

  • Body Flip Enhancement: Body flipping now occurs on the pelvis bone instead of the root bone for more natural movement
  • Camera Tracking Fix: Fixed bugs in the camera tracking system for more reliable operation

✨ New Features

  • Attachment System: Added three new attachment operations:
    • Attach to Right Hand: Attach objects/props to the right hand
    • Attach to Left Hand: Attach objects/props to the left hand
    • Attach Cape: Attach cape/cloak accessories to the character

💾 Export/Import Enhancement

  • Shoe Layer Support: Updated export/import system to properly save and restore shoe layering information

🗑️ Removed Features

  • Removed SNA_OT_Fix_Gachanoid_7Be5B operator (animation transfer functionality)
  • Removed SNA_PT_PHYSICS_B9B2D panel (old Wiggle System interface)

🔄 Updated Operations

  • Modified body flipping logic in the rig constraints to use pelvis bone instead of root bone
  • Enhanced SNA_OT_Prep_Project_1B24F operator for Blender 5.0+ compatibility
  • Updated export/import functions to include shoe layer data in JSON structure

⚙️ Technical Changes

  • Switched from custom wiggle physics to Blender's built-in Damped Track constraints
  • Modified camera tracking constraint implementation
  • Updated scene preparation settings for Blender 5.0's EEVEE render engine

Note: This update focuses on stability improvements, Blender 5.0 compatibility, and enhanced attachment capabilities while removing problematic features.

Files

Gachanoid 2 v2.5.0 (Latest) 357 MB
5 days ago

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