Gachanoid 2 - What's New Since v1.6.0 (Up to v2.2.4)


🔧 Core System & Rigging

  • Multi-Rig Support: The addon now supports multiple rigs in the same scene with dynamic indexing (e.g., Gachanoid 2.001Gachanoid 2.002).
  • Enhanced Rig Validation: Automatic detection of valid Gachanoid rigs and mode checking (Object/Pose mode).
  • Improved Data Export/Import:
    • Export/Import system now handles transforms (location, rotation, scale) for all character parts.
    • Versioned export data (v2 flag) for better compatibility.
  • Animation Transfer Tool: New operator to transfer animations and custom properties between two selected rigs.

🎨 UI & Panels Reorganization

  • New Panel Structure:
    • Gachanoid 2 (Main panel with import/prep/save)
    • Customize (Replaces old customization panels)
    • OC Setup (Export/Import with new options)
    • Animation Mode (Pose controls)
    • Operations (Eye/hand controls, highlight toggles)
    • Switches (Flip toggles, IK settings)
    • Bones Visibility (Bone collection toggles)
    • Layering (Now dynamic with bones)
    • Additionals (Tint controls, camera tracking)
    • Physics (Integrated wiggle system panel)

🎭 New Animation & Pose Features

  • Enhanced Eye Controls:
    • Independent left/right eye closing/opening
    • Separate pupil reset for each eye
    • Enhanced highlight toggle system
  • Hand Gesture System:
    • Individual left/right hand reset to default
    • Improved hand IK controls
  • Facial Animation Enhancements:
    • Separate eyebrow controls (left/right)
    • Enhanced mouth and nose controls
    • Improved facial accessory controls

🎨 Material & Shading Upgrades

  • Advanced Tint System:
    • Primary and secondary tint controls
    • Tint intensity, position, rotation, and scale adjustments
    • Real-time mapping controls for tint effects
  • Emission System:
    • Light-reactive materials with automated brightness control
    • Toggle for emission effects with intensity control
  • Shade Control:
    • Separate shade intensity for body and facial accessories
    • Global shadow color control

🔄 Export/Import System Overhaul

  • Modular Export/Import: Can now export/import specific sections:
    • Body, Hair, Face, Head, Upper, Lower, Extra, Clothing, or Everything
  • Transform Preservation: Exports object transforms for accurate part positioning
  • Color Import Toggle: Option to import colors during data transfer
  • Batch Operations: Transfer data between rigs in the same scene

🛠 Technical Improvements

  • Dynamic Driver System: Enhanced driver management with scene refresh operators
  • Bone Collection System: Modern bone collection support (replaces old layer system)
  • Icon System: Custom icon support with preview loading from assets folder
  • Camera Tracking: Built-in camera tracking constraint controls
  • 3D Mode Enhancements: Improved 3D mode with better part integration

🎯 New Operators & Tools

  • Refresh Scene: Forces driver updates and viewport refresh
  • Fix Gachanoid: Animation retargeting between rigs
  • Import Base: Direct import from bundled asset file
  • Prep Project: Optimizes render settings for EEVEE Next
  • Multiple Export Types: Selective data export for different character aspects

🔗 Community & Links

  • Integrated Link System: Direct links to documentation, YouTube channels, and Discord
  • Swift, Red, and Discord operators: Quick access to community resources
  • Updated Documentation Links: Direct access to current documentation

📁 Asset Management

  • Bundled Assets: Internal asset handling for base model and icons
  • Improved Append System: Better collection appending from asset files
  • Path Management: Enhanced file path handling for exports/imports

🆕 Key Additions Not in v1.6.0:

  1. Multi-rig support and dynamic indexing
  2. Transform export/import for part positioning
  3. Advanced tint system with mapping controls
  4. Modular export/import by character sections
  5. Animation transfer between rigs
  6. Enhanced eye control system with independent left/right
  7. Integrated physics panel for wiggle system
  8. Camera tracking constraints
  9. Dynamic bone visibility with modern collections
  10. Community link integration

Files

Gachanoid 2 v2.2.4 (Latest) 356 MB
42 days ago

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